I didn't mean it seriously, but as a compliment (to you both, then) =)
All I'm saying is I love those creative touches, and they've inspired me to plan a rework of a part of the level I'm working on atm as well. Really go back to basics and ask myself: what was this room supposed to be for? and if it's not clear (as MotS was more rushed than both DF and DF2, that might have to do with it), make up a purpose. This way, the recreation goes further than just updated semi-old half empty rooms, and hopefully comes to life more.
Mysteries of the Sith Mod co-leader