Ah have you tested the mutiplayer yet / i did ! i spawn with an invisible dc15 just the hudarms and when i goto pikup the blasterdc17 the game crashes..
the mp pikups are normal but then when you goto pikup snipe it changes to a diffrnt wep altogether .? you can easy make nu mppikups by the way of any static mesh then create an inventory class for it.. it looks like you substituted existing weps in the scripting rather than do nu1s.. i tried a bit of campaign and its a bit laggy and no blaster ,muzzle flash from my wep could i see or even projectile shot ... boohoo