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Originally Posted by SyntheticGerbil
Yeah I agree the character models are good even in low poly just because it suits what it the game is about and the art direction, but even then I would just love to see things smoothed out. It wouldn't make a ton of difference on the skeletons to maybe have suits with slight wrinkles around the edges and sleeves that weren't boxes, but it would sure make a great difference to Glottis for instance, who could really use some smoothing out.
Hell, I would love for most people to still talk and express with the swapping out of the facial maps, because while it's a simple trick I would still love that sort of thing in a higher poly character.
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Yeah, definitely. I'd love to see them smoothed out, but nothing more than that.