Originally Posted by bgbennyboy
I got the musicnew wavebank recompiled and after a bit of fiddling (you have to make sure the version and headerversion dwords match) got it to work ingame.
Unfortunately, although internally the names were the same, the order in the wavebank must be important because the wrong tracks played at the wrong times and imuse got very confused.
With a bit more tweaking though I should be able to give you all a working project workflow for replacing the music
Also I'm pretty sure that the matching cue file is what the game engine points to in order to play any sounds. If I'm understanding it correctly. The cue's point to sounds in the wave bank, and after comparing the order in which the speech files were ripped out and then the order of the file name list in the SpeechCues file they are not sequential. Haven't quite figured out yet how to get from the sound bank file (the cue file) to the wave bank file to match everything up. Without doing it by listening to every single file.