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Old 07-10-2010, 08:48 PM   #181
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Originally Posted by Darth InSidious View Post
Thanks for the tips! The jewel is just skinned on, which doesn't help it look less stuck on, of course. I've tried the model with a faceted jewel, but I'm not sure it works much better, and the original is (IIRC) round, so I'm not sure about it. The screenshot is below. I also got rid of the shine - it was fiddly to do in GIMP, anyway. On the pillow emboss, I don't know what that equates to in GIMP, so I've not managed to recreate that yet.
With regards "Sword of Gith", not sure if it's been mentioned but you may wish to add some more texture to the blade, or consider the shade of silver that's currently used, it doesn't quite seem like metal to me atm. A further thought... Is it a brand new weapon, or an older one? If older perhaps some wear to the blade would improve it's appearance?

Originally Posted by Darth InSidious View Post
It looks bearable, but not great. I didn't want to distort the handle and put the thing out of proportion in order to get the second hand in, though.
Looks good, I think the two handed look does just about work, although perhaps this particular sword may look best dual weilded. Regardless I DO really like this sword Again perhaps some investigation on the texture of the blade may provide extenuate the model more.

The cross of Atris academy and Sharen Thrawns skybox looks good... Obviously the blue screen would need to be removed.

Originally Posted by Darth InSidious View Post
A month ago, I was dialogue writing, and - guess what - I'm still dialogue writing. It's the one area you can't really rush - or rather, the one area you really shouldn't. Aside from typos and grammatical errors, it's the one thing that is easiest to do badly. Some professionals do it terribly.

Part of the reason that this isn't picked up on is because it's not a technical issue - it's an issue to do with writing, and people don't seem to pick up on writing much. Another part is that even a simple dialogue is deceptive - the amount of work in ensuring even that all the dialogue loops back to itself and contains all the detail requires is far more than the comparative gain.

At the moment, I'm keeping dialogue loops out of Rhen Var, so I've also got to come up with enough variations of the same parts of some conversations to make it worthwhile.

But as rule of thumb when writing dialogue, if you aren't finding it hard, you aren't doing it right. Because writing is - or should be - about constant improvement, and it's really, really unlikely you're that good. You may have heard of the trick that fiction-writers use for dialogue checking whereby they remove the character names and see if they can tell who is speaking. This is definitely something to try when writing dialogue.

Originally Posted by Darth InSidious View Post
For KotOR 1, I've returned to an old project. The Tatooine Arena's last appearance in this thread (and last serious update!) was back in 2006, as can be seen on page 2, posts 60 & 62 of this thread. It's taken four years for me to get back around to it, but I've finally started doing something about this mod.

As can be seen, there's now a populated 'bar' area, as with swoop races and the Taris duel arena, as well as the actual duelling area. Other than that, work continues - most of the preliminary scripting is down, including the fight scripts, and it's now more a question of ensuring all the custom content goes in, although there's still a few niggling issues with the scripts I want to iron out first, mainly to do with death animations. The project is currently on milestone 3 of 5, and slightly less than halfway toward completion. I won't tempt fate and give a release date.

And I think that's just about everything I've got to report at this stage. Feedback, suggestions, tips, praise, condemnation, criticism, and lightsaber crystals all gratefully accepted.

Share and Enjoy!
Tatooine looks really good, you do any custom skins for those you fight in the arena?

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