Could you add "GMD " (general MIDI music) support to scummpacker? Eventhough, no official SCUMM V5 game has them, it works just fine when using GMIDI.IMS from the Sam & Max WIP demo, thus supporting them makes sense.
I'm using scummpacker for the talkie patch in order to replace some sounds with higher quality samples from the SE.
Unfortunately, scummpacker stops working as soon as the first GMD resource is reached.
I can add "GMD " to the source file and it works just fine, but I don't know how to compile it into an EXE file, which I'd like to include with my patch.