Originally Posted by Evil Q
Oh, and I'm pretty sure that what PX means by "claustrophobic" is that 1&2 were played from an isometric, top-down perspective (the way CRPGs are meant to be played) and being pigeon-holed into playing first- or third-person can have just such an effect. Isometric rules, because it's like playing god.
That, and Bethesda tried to fill the landscape with ACTION. Find a slaver camp, cross the highway, find an abandoned factory full of who-knows-what. Every stretch of the metro tunnels had a "monster of the station"; some horde of ghouls/mole rats/deathclaws that were spawned to become cannon fodder, blender-style. Rinse, lather, repeat ad nauseum