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Old 10-20-2010, 11:10 PM   #16
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Join Date: Oct 2004
Location: Rockin' in the Free World
Posts: 366
Anyone else get the feeling there's a part of the level that's missing - right between end of Starkiller's free fall (awesome, btw) and the part where you use Force Grip to smash the forcefield generators? That fading-to-black/fade in transition seems really awkward, not to mention the next area is at the bottom of some of kind shaft, with no visible entrance.

Otherwise, loved the demo. It seems like the targeting system has really been improved, which is one of the few things that really bugged me about the original.

Dark Forces Mod, Part 2
Project lead, lead mapper
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