object oEntering = GetEnteringObject();
//check if the object is already there to avoid multiple objects
//Note that the script uses OBJECT_TYPE_CREATURE instead of OBJECT_TYPE_PLACEABLE - that's the only difference with the container:
CreateObject(OBJECT_TYPE_CREATURE, "kor_czex1", Location(Vector(22.99,23.79,59.10), 0.0));
// this portion is optional and will only work if you spawn the npc not too far from where you enter the area - careful if there are scripted cutscenes too.
// You can also use the On perception event instead of the on enter script for this.
//Make the NPC walk towards you:
//Make the npc initiate the converstation after approcahing you:
AssignCommand ((GetObjectByTag("kor_czex1")), ActionDoCommand(ActionStartConversation(oPC)));
Alright, I made my script, but I have 3 questions:
1.) Where do I put my X and Y Orientations?
2.) How do I add more people to this script, and also a placeable?
3.) How do I make this script work ingame?