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Old 11-18-2010, 02:22 PM   #4
Darth_Calo
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Join Date: Jun 2007
Location: Boston, MA.
Posts: 244
agreed, but it cannot be helped. this is also the reason a "Switch Weapon" function cannot be added to the original KotOR; the slots are hardcoded into the game. this is why the potential of KotOR modding is ultimately limited.




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