Thread: [TSL] Visual Enhancement 2011
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Old 11-30-2010, 04:24 AM   #46
Xarwarz
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Quote:
Originally Posted by Gatherum View Post
So I downloaded the "CONSOLE COLORS 2011" archive from the external site. They're all PNG files. Are these supposed to be used, or...?
Sorry been busy ill check to see if i uploaded png files by mistake but they can easily be converted to tga

Quote:
Originally Posted by Gatherum View Post
Also, sorry for the double post, but I must stress that it would be very useful if we could have a list of textures that need to be flipped and which don't. I just flipped all of them, and I'm having problems already, trying to get the Peragian doors to display correctly. That, and I have no idea whether or not anything else on Peragus is displaying correctly.

Nonetheless, very good mod; I'm liking the visuals so far.

As a pre-emptive measure, I am going to make a playthrough and report back on which packs need to be flipped and which don't.

I have confirmed that the Placeables Pack does NOT need to be flipped. Correct me if I am mistaken.

Update: Confirming that the Peragus Pack does NOT need to be flipped. However, there appears to be an issue with the standard door. Seems as if it is missing a layer of detail. Not sure what the problem is. I'm guessing a missing texture. It looks too plain. Chromatic.
The purpose of texture flipping is just to so the show correctly in game and not upside down. I mistakenly said textures needed to be flipped but the files were directly from my override folder so they didn't need to.

As far as the plain door i am working on a more realistic texture skin to second layer over that one

Quote:
Originally Posted by Canderis View Post
All the doors in game need to be flipped on peragus.
Yes just about all the doors need to be flipped


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