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Old 12-07-2010, 02:11 PM   #3
Join Date: Jul 2010
Posts: 10
Originally Posted by Psyk0Sith View Post
You need a program that has the proper rigging tools, XSI or 3D studio max 4 to 8.

Next you have to go through the whole rigging process (it's a process and not a simple click and save), once completed export the scene then compile it with carcass to get the final .glm.
Ok, I have 3d Studio max 8, I have exported glm model from milkshape to fbx and loaded it with 3d studio max, I have the jedi academy skeleton for 3d studio max that you have in your web page, and I have the xsi exporter plugin, but I couldn't find an importer plugin.
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