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Old 12-13-2010, 04:26 PM   #8
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Join Date: Jul 2002
Location: Adanac
Posts: 2,072
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You will never get this model to work in Jedi Academy.

There are at least 7 steps involved in compiling a successful .glm.

First thing you need is to get the proper skeleton, then your mesh needs to be fitted around it, because JA doesn't allow custom rigs (not for humanoids at least). Then you segment the model, then you rig it, create caps and finally export to .xsi then compile with carcass.exe.

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