Oh and one more thing:
There was a gladiatorial arena in the game, practically a trademark of the SW franchise, but all we got to do in it is run from side to side on a ledge trying not to get squashed. The game developers missed a major opportunity here: I'm talking waves of animals (or melee warriors, but never droids) with increasing difficulty, either in the campaign or the challenges. Why does Kota get to have all the fun? The challenges did have various forms of wave combat, but nothing beats the environment of a gladiatorial contest with cheering crowds.
Last edited by Klw; 01-09-2011 at 12:14 AM.