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Old 01-22-2011, 05:28 AM   #2
nizwiz
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Join Date: Jul 2007
Posts: 159
My guess is line 1912 in cg_waepons.c (I don't have VS installed at the moment, so I can't try it out myself):
Code:
	// play a sound
	if (altFire)
	{
		// play a sound
		for ( c = 0 ; c < 4 ; c++ ) {
			if ( !weap->altFlashSound[c] ) {
				break;
			}
		}
		if ( c > 0 ) {
			c = rand() % c;
			if ( weap->altFlashSound[c] )
			{
				trap_S_StartSound( NULL, ent->number, CHAN_WEAPON, weap->altFlashSound[c] );
			}
		}
	}
The blaster's altFlashSound is set to sound/weapons/blaster/alt_fire.wav BTW, so you should try and override that file with silence first.
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