Originally Posted by Kalaxia
Have you tested this and know if this works for sure? It doesn't appear to be doing anything for me... at least the vitality boosts that I can see are not increasing health at all.
I'm aware that already-generated mobs in savegames won't pick up buff modifications like this, but I even made sure I was using brand new areas at level 8 where the mobs were (I believe) definately spawning from scratch when zoning to someplace brand new. Even tried to start a new game.
I also tried removing every mod, just to make sure another script wasn't messing with it. Also tried compiling my own ncs from your script. Nothing for any of them.
I remember the old k_ai_master script (like talchia's) would work, but the k_def_buff one doesn't seem to even do anything.
Any help would be appreciated. Thanks.
I have tested it, but that does not mean I have tested all of the correct circumstances. Sorry
Can you please provide me a couple of the "situations" that you were in where you expected to see a difference in gameplay, and did not? As in, location in-game (planet, as specific as possible, a whereami coord would be really helpful)?
Thank you for playing, and for the feedback! I will work on it immediately!
EDIT: I think that the problem must be in how k_ai_master calls k_def_buff. I will investigate this, I would guess that currently the level 8+ bonuses are being skipped entirely because k_def_buff was defined to start working at level 12+. Hopefully I am right on this brainstorm and can find the conditional quickly!