Originally Posted by Alexrd
Because if you're going to make a version for the PS2, you have to make it different enough for it not to be just a downgrade version of the PS3. That way, those who bought the PS3/Xbox360/PC can also buy the PS2 version, and play something different. It's a win-win for LucasArts.
Ah, so new content will promote more interest in TFU? One thing I am curious about is how realistic the prologue missions are. Which one would have happened in reality? Was the night version more plausible than the day time, the fight at the beach more feasible than the one in front of the hut?