Thread: [KOTOR] Visual Enhancement 2012
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Old 04-23-2011, 04:03 PM   #29
Rtas Vadum
Behold The Envoy...
 
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Join Date: Nov 2008
Posts: 744
Current Game: TES 4: Oblivion/3: Morrowind
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Quote:
Originally Posted by Xarwarz View Post
Invisible panels: well i wanted to try something different this is a staple in todays games the problem i think is i cant make static distortions to make it not seem so stiff.
You could do that by animating the textures(i.e making the existing texture into a single 'frame', and then duplicating it a certain number of times, and editing certain frames to look distorted(or rather like some of the AI's in Mass Effect). You wouldn't want to do so with a 512x512 texture though, as each two frames doubles the size.

Also, very nice work on these. Only one that really surprised me was Tattooine, though that was because of the see-through gate - Very nice.


Last edited by Rtas Vadum; 04-23-2011 at 04:08 PM.
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