05-05-2011, 09:24 AM
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Join Date: May 2002
BioWare aims to "enrich" Mass Effect 3's role-playing mechanics without burdening players with heaps of trivial statistics that barely impinge on the action, according to senior designer Christina Norman.
"We want to enrich the role-playing aspects of the game, while making sure that they're always meaningful in combat," Norman told OXM when asked whether the threequel's fleet-footed tactical gunplay might clash with its RPG elements.
"We don't want to have any meaningless behind-the-scenes stat games, where the output is very minor in combat. Every single thing you do has a real impact in the battle."
Fans of Mass Effect 2 might not notice many of the alterations to the combat system at first, Norman went on.
"We got combat the way we wanted it for ME2, so you're going to feel right at home straight away. But there are so many subtle improvements that you'll miss them if you go back."
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