Thread: Hunters W.I.P.
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Old 05-24-2011, 07:06 PM   #74
Sithspecter
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Current Game: Mechwarrior II: Mercenaries
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I think that the coolness of new attacks would be absolutely ruined if they weren't synchronized. I've had a few cutscenes in the game run where the attacks were not coordinated. It looked completely ridiculous. Like, a character would "get hit" by the opponent's weapon before they even swung, and other such nonsense. But, if you could figure out the frame that the hits and parries occur on, and time yours so that they match, it could be sweet.



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