Originally Posted by mimartin
Yeah, it makes no sense to the story in DA2 to reuse the the same areas over and over. I mean the buildings and landscape around my hometown has change so much over the past 10 years.
We don't vacuum the carpet, we burn down the house and build a new one when the carpet gets dirty.
This would make sense if the duplicate areas were actually the same in-game location, just at a different time. However, while this is sometimes the case, a lot of the time the duplicates are apparently meant to be two different places.
It was annoying in Mass Effect, though mainly from a gameplay standpoint, since there at least, one could imagine that there was some sort of standardized modular design for buildings that you want to quickly set up on just about any planet. This doesn't really work in a world like Dragon Age's, where you don't have huge automatic assembly plants that can churn out completely identical building sections.