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Old 06-28-2011, 10:27 AM   #9
DarthParametric
I bent my Wookiee
 
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Join Date: Apr 2004
Location: Oz
Posts: 2,642
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Good luck - you've got plenty of work ahead of you. My only advice would be not to bite off more than you can chew - at least not all at once. Better to get something out the door in the short term than to trudge on for years with no release, eventually running out of steam. After all, the modular/episodic approach is all the rage these days. It helps build an audience and keep them interested while the game production progresses. And if you are planning on a commercial venture, it will give you some sort of revenue stream as development continues.
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