Thread: [WIP] Dantooine Tension
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Old 09-07-2011, 01:18 AM   #123
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
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Originally Posted by Capibara View Post
All right, here's what i got; you can report the guy's luggage as a security threat, it gets destroyed, and then you can... bully him some more? or is there some other purpose/point to the situation?
Sort of right, sort of wrong. I won't say anymore because that would spoil things.

Originally Posted by Warlord664 View Post
Nice screen shots.

Originally Posted by TimBob12 View Post

Originally Posted by LordDeathRay View Post
Nice! I see the story is progressing along smoothly.
Yeah, hopefully I'll have more story-related screenies soon.

Originally Posted by CptPriceless View Post
Some quality stuff Fallen
Thank you.

Originally Posted by Zhaboka View Post
I forsee the option to pay him off / run off on a side quest trying to make it up to him... or just kill him.

Great work!
Close, and I think you gave me an idea.

And now here are some screens of a new area. Keep in mind I need new doors, the lightning needs to be fixed, and I will change some textures because they don't look to good where they are.

Show spoiler

Show spoiler

Show spoiler

What do you guys think?

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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