Thread: [WIP] Dantooine Tension
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Old 09-15-2011, 01:57 AM   #130
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
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Everytime I say I'll have an update tomorrow it usually doesn't happen. Well, I was intending to post a new update with screenshots today but it's late, I have two tests tomorrow and I'm too lazy. So anyway, as an update I've pretty much finished placing and making the .UTC's for one of the modules, and interestingly enough while playing through Kotor 1 again I did that little murder investigation with Bolook instead of just running off like I normally do. It turns out there a spaceport by the name of Garang spaceport with an Aratech shipping base in it. Since it doesn't go into any greater depth than that I believe I'll be using that as the spaceport in my mod. So, in closing, new spaceport name and screenshots will be posted tomorrow.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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