View Single Post
Old 09-15-2011, 07:48 PM   #8
Capibara
Rookie
 
Capibara's Avatar
 
Join Date: Jul 2011
Posts: 115
Quote:
Originally Posted by Aunvyrae View Post
Tried it. Didn't work.
Works for me.

Quote:
Originally Posted by Aunvyrae View Post
And it's not -arbitrary-, it's saving a wasted feat. I'm not sure many people go through this game with characters that do both melee and ranged attacking. For the most part, it seems like a waste of time.

I stripped those -arbitrary- feats, as you call them, for a specific reason. They are basically the same feat, mirrored to be for Ranged or Melee. And it is unnecessary to have both of them on the same character.

So by removing them, and adding it as two bonus feats, it gives the option of CHOOSING what you want. If I'm starting as a Scoundrel, and I want her to be ranged, I have no use for Critical Strike. So, I can use my two bonus feats to retake Sniper Shot, and then I have the option of taking Rapid Shot, or Power Blast, or some other feat, if I like.

If I want a strictly melee Soldier, I have no need for Power Blast, for the same reasoning. Flurry or Critical Strike are MUCH more useful.
Obviously, but i was mostly refering to the armor feat change for the scout. In any case, giving the player the freedom to choose all the starting feats as the player sees fit seems way better.

Quote:
Originally Posted by Aunvyrae View Post
Maybe you don't understand D&D? Class skills are meant to represent the training one typically undergoes in a specific field.
I understand it just fine, like i said, they're pre-made background.

Quote:
Originally Posted by Aunvyrae View Post
If you remove cross-class skills, you get a lot of bland characters. There are simply NOT enough unique things for a class to even consider that with KotoR.
Then making the classes progress more distinctly would be a good thing.

Quote:
Originally Posted by Aunvyrae View Post
While I agree that the classes need to be more unique, removing class skills is a step -backwards- in that goal. Not forwards. All that is going to do is make the classes more useless.

Cross-Class skills are an essential part of D&D. If you take that away, what exactly is the point in playing a Scout or Scoundrel? All you need to do is jack up your INT to get more skill points as a Soldier.
The system, as it implemented, is what matters (unless you want to change the whole thing, of course).

As for your example, yes, if you jack up your intelligence as a soldier you get more skill points, but how's that different to how it already is?, the only difference would be that the player would then get the chance to put the points at normal requirement into his chosen skill set. Also, the soldier, regardless of intellingence would never get the same amount of skill points as a scoundrel of the same intelligence, as well as having to make a big sacrifice at attribute point distribution (for those points put into intelligence are not going to another attribute such as strenght or dexterity).

Quote:
Originally Posted by Aunvyrae View Post
Then you have the perfect Mary-Sue character. High HP, best Armor, any skill in the game (which is pointless to have, the NPCs that join you help to cover those other skills that your character lacks.)
Really?, all that from removing the cross class skill? HP and armor feats has nothing to do with it, and even if the player tries to create a character such as that he would still fail to be as good as other characters in various things, for attribute requirements, number of skill points gained per class, etc, etc would limit it.

Quote:
Originally Posted by Aunvyrae View Post
That's the point of the game, anyways. Working -with- your team to accomplish things.
Mission covers Stealth, if you wanna play a Scout or Soldier.
T3-M4 covers Security, if you play Sct/Sld, and Computer Use if you play Scoundrel/Soldier.
Of course, and that would still apply.

As a side note, i've never been too convinced about the 3 man team with disallowed party selection in most 'dungeon' areas (which are a lot).

Quote:
Originally Posted by Aunvyrae View Post
Persuasion and Repair are the only real feats your character needs to have during the entire game.
The only real skills you mean?

Quote:
Originally Posted by Aunvyrae View Post
The first for the many dialogs where you can persuade people to give you more money, and the second for HK-47. And those are OPTIONAL. That's why Soldiers and Scouts do not get Persuasion.
That Persuade is used mostly to get people to give you more money is a failure of implementation of the skill in the game, true, but that's no why soldiers and scouts do not get persuasion, in fact, nothing you said there explained why they don't get it, even taking into account the companions, none of them can persuade for you.

Quote:
Originally Posted by Aunvyrae View Post
If you want to drastically alter a character from the training of their class, do it.
The training of their class according to who? why is an infiltrator/spy type soldier (with 'trained' computer and security skills) background not possible for instance? ah that's right, because there's very few classes and the background cross-class (or training as you call it) system is perfect as it is. ()

Quote:
Originally Posted by Aunvyrae View Post
Instead of wanting it to happen easily and instantly, understand the cross-skill mechanic and learn that it takes time and effort for some to do what others find more easily.
Looky here, a hardcore rpg'er, totally not an insta-gratification tard. HI-5!

Quote:
Originally Posted by Aunvyrae View Post
There is in KotoR II, as I recall. Maybe you'd be happier with it.
Is it?, haven't played kotor 2 in years (was planning to after my recent playthrough of kotor but got hooked on modding it, heh).
Capibara is offline   you may: quote & reply,