Thread: [WIP] Dantooine Tension
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Old 09-16-2011, 06:20 PM   #137
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Originally Posted by LordDeathRay View Post
Congrats on the movies! But I'm just wondering, why no Ebon Hawk?
Thanks, and you'll have to play the mod to find that out LDR.

Originally Posted by Warlord664 View Post
Completely awesome! A litttle bit of a jump down when its leaving the hanger bay at 0:12 but those videos videos were great (most people just slice up the old ones)
Thanks. I did see that jump, I should be able to fix it quite easily.

Originally Posted by newbiemodder View Post
Great job FG! Good sound, nice visuals.
Thanks, and thanks to SH for giving me a lot of the ship sound effects.

Originally Posted by Dak Drexl View Post
Was that all done in-game or what? I'm really impressed dude.
Yeah, it's those ships that take off and land in the Mannan docking bay area. I warped to my custom skinned module and recorded it from three different angles, edited them together, added the sound and music and I was done. And thanks for the compliment Dak.

Anyways, thanks all for your comments and I hope to have another update later tonight.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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