Thread: [WIP] Dantooine Tension
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Old 09-16-2011, 09:47 PM   #142
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Originally Posted by Sith Holocron View Post
You'll probably have to re-texture the outside of the hangar to match your new hangar look. I always seem to add more work to modders. (It's a gift of mine.)
But no, I didn't have to do anything like that.

Originally Posted by newbiemodder View Post
Pretty smart.

Here's the new version:

What do you guys think?

Now, after doing this I have two questions.

One: How come whenever I place cameras their orientation usually shifts and becomes way off?

Second: I am horrible at making custom doors, could anyone either go in depth on it with me or just make them for me?

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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