I've found our msn chat where Shady teached me. He gave me these files:
- The bipped.max
Then he said:
you animate the biped, you keep the rootpose as the first pose. You export as a xsi 3.0. Compile it with the .car file I gave you, change the name of your .xsi to "ultimatetest.xsi" and than just merge it with GlaMerge
Ok, I made that but when I open assimilate and loadup the .car it says "models/players/_humanoid/ultimatetest.xsi" not found -.-! (Of course it is on the _humanoid folder)
Code inside the "newanimations.car"
$aseanimgrab models/players/_humanoid/theultimatetest.xsi -loop -1 -qdskipstart -framespeed 1 -qdskipstop
$aseanimconvertmdx_noask models/players/_humanoid/boneswsaber -makeskel models/players/_humanoid/theultimatetest -origin 0 0 24
I'm doing it correctly opening the "newanimations.car" directly?