Thread: [WIP] Dantooine Tension
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Old 09-20-2011, 09:58 PM   #149
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Not really an update with screenshots, (I'll try to have on tomorrow or today) Anyways, as I fixed my hexed module (I accidentally missed the mdx extension on one file) But something weird happened, this has also happened with one of my other modules.

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I don't know what's going wrong, I've made sure all the models are there, and as you can see I can actually run through it. Anyone know what's going on?

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version

Last edited by Fallen Guardian; 09-20-2011 at 10:25 PM.
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