Originally Posted by TamerBill
Most of them are actually hooked onto existing scripts, so there shouldn't be any noticeable slowdown. They're not done as onHeartbeats or anything; that would be woefully inefficient.
That's the party line, true, but it's only a half-truth. The combat styles, like Power Blast and Flurry, are very much hard-coded, there's nothing we can do there. Everything else, though, is just a matter of calling it from the right script.
how the frak do I make a script from scratch? Yes I do have Kotortool.