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Old 09-29-2011, 05:16 AM   #393
Join Date: Sep 2005
Posts: 17
The problem is that there's no way - besides scripting - to tell the game that you want to use a different head for a player character. For NPCs you have the CRE file. That file may specify a body *and* a head. But the same entries in the player's CRE file are ignored. That's because the CRE files are static, while the player's appearance is decided when you start a new game.

And: Bioware has decided - for the sake of simplicity, I suppose - that player characters may not have mixed models. If you pick a complete model - the Watcher e.g., or the Ravager - you should be fine. But if you do want to use a mixed model, you must do it the hard way. That means calling SetAppearance after every Transformation e.g., reverting the character to its original appearance before the in-game movies play, etc. etc.

To get (a human readable version of) the heads.2da you should download the lot of them from The link is somewhere in this thread, I believe. You can also find it in the Credits section of my mod's web site.

Sorry that I don't have better news.

Last edited by kwix; 09-29-2011 at 05:24 AM.
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