Thread: [WIP] KotOR: Echo of the Force
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Old 10-11-2011, 12:20 PM   #12
Ferc Kast
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Join Date: Jan 2007
Location: Tython
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Current Game: KotOR, SWTOR
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Originally Posted by harIII View Post
You have to get your x, y, and z coordinates with the whereami armband. Then open up the module.ifo file for that specific area and then change the mod entry coordinates. They should be somewhere near the top.
Strangely, after tweaking the starting coordinates, my party member still sometimes spawns on the wrong side of the door. But, at other times, he spawns in the correct spot.

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