Thread: [WIP] Dantooine Tension
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Old 10-15-2011, 10:46 PM   #172
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
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Current Game: XCOM 2
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Originally Posted by Zhaboka View Post
That looks like the cut Vulkar base module to me. I could be way off, though. Amazing job! The desk does look very strange, yes, but that's the only weak bit. Solid work otherwise.

EDIT: Fairly sure I was wrong about this being the Vulkar base... I'm just confused now, haha.
Thanks, I found a way to get around the desk and the way I'm fixing it may actually work better with the plot.

Originally Posted by LordDeathRay View Post
That looks like the cut area from Dreshdae, correct?
You'd be right.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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