Thread: [WIP] Dantooine Tension
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Old 10-16-2011, 12:08 PM   #175
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
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Current Game: XCOM 2
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Originally Posted by Sith Holocron View Post
Nice to see unused areas being re-purposed. Once you fix the desk, it'll be great!

Just to comment on an earlier post - regarding the takeoff from Garang Spaceport . . .

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Any chance that might be able to have the ship fly up and away when leaving the bay rather than aiming it down? Unless you have the landing pad building way up high in the air, it looks a bit like it's just falling off the landing pad as it currently stands. As Dantooine is a farm world, it might be odd to have an airport set up that way. (I'd think most if the building might be only one or two floors high there.)
I never thought of that actually, good job SH. I should be able to fix it easily.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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