Thread: [WIP] Dantooine Tension
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Old 10-17-2011, 10:44 PM   #181
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Originally Posted by Capibara View Post
Looks good, but what is that stuff on the nose?

(also, maybe change the armor; purple guy with yellow/gold armor = quite flashy, imo)
Thanks, and the armor is not permanent. Just something besides undies to slap on for a screenshot.

Originally Posted by Qui-Gon Glenn View Post
Looks like a nice sabre-scar across the bridge of his sniffer! Interesting, not the handsomest dude I have ever seen, but unique and detailed!
Thanks. I was going for more of a wrinkled veteran type look with this head, so he definitley wouldn't fall under the category of 'handsome'

Originally Posted by Rinku View Post
That's what it looks like to me. Nice work so far Fallen. You are definitely keeping the overall Dantooine feel with these area reskins

Originally Posted by CptPriceless View Post
Wow Fallen, this is simply awesome! Keep it up!

And now for a little update: I've started populating the reskinned module you see above and so far so good. I always anticipated doors to be a lot harder to place than they actually were.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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