In keeping with the "Starkiller-always-starts-out-with-a-red-saber-and-then-switches-to-blue-later" theme, I think that the game should start out where Starkiller is using Darth Vader's lightsaber (because in the novel, he clips it onto his belt at the end, right next to his other two sabers). It could be easily explained that his other sabers are elsewhere and he can't get to them for what ever reason.
The first one or two levels should be all about Vader escaping from the Rebel base. Starkiller would run through the base cutting down invading Imperial troops with Vader's red saber. Then, maybe as a boss fight at the end of the level, Starkiller would briefly face off against an unarmed Vader who uses only the Force. The fight doesn't last long, as Vader would soon retrieve his lightsaber from Starkiller and make his escape. Starkiller must quickly build a new saber and begin the pursuit.
The saber-building process could easily be covered with a cutscene, or it could be interactive. The play may be able to choose from a single blade, dual blades, or a double-bladed saber staff, much like in Jedi Academy. Each would have its own unique combat styles and would provide for three very different gameplay experiences.
Originally Posted by a silly noob
YOURS VERY SLOW ! PLS NEW PROGRESSS PLS NEW UPDATES PLS DARK FORCES FİNAL VERSİON
İ CAN WAİTİNG KOTF PART 1 RELEASED 5 YEAR AND İTS 1 MAN ( OSMAN GUNYAZ DEVELOPERS ) BUT YOURS VERY PEOPLE İ CANT WAİTİNG 5 YEARS