Thread: [WIP] Dantooine Tension
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Old 10-24-2011, 08:28 PM   #198
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Originally Posted by Dak Drexl View Post
Since when does anybody like the the kotor weapon style?

Modules looking really good FG, looks like a serious stronghold of some kind.

Originally Posted by Warlord664 View Post
Very nice! I really do love thoughs area reskins!

Small update as I may not get to any modding today.....I just realized a fatal blunder in my youtube video posted above, and once I correct I will be taking down that video and posting a new one. As for modules and such, my work continues to progress on that module you see above and once I have everyone placed and their waypoints and stuff sorted out I'll move onto dialogues.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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