Thread: [WIP] Dantooine Tension
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Old 11-15-2011, 09:46 PM   #209
Fallen Guardian
@Fallen Guardian
Wandering the Galaxy...
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Join Date: Aug 2010
Location: Unknown Regions
Posts: 1,294
Current Game: XCOM 2
Veteran Modder  Helpful! 
Originally Posted by Warlord664 View Post
I love your reskins FG! It's hard to tell that its not dantooine.

Originally Posted by LordDeathRay View Post
Is that the Sith Base on Taris retextured? It's very good!
Yep, and thanks.

Originally Posted by Zhaboka View Post
I think the stone walls give it away that it's the sith base and not Dantooine, maybe replace them with more wood paneling?
Yeah, I thought it looked a little odd when I first ran through it....I'll see about that.

Originally Posted by Zhaboka View Post
And I just saw your question in your second-to-last post, I'd LOVE to do voiceovers for you!
Thanks Zhaboka! I probably won't get to voicing for awhile, though I may have a little something......I'll have to look into it.

Originally Posted by CptPriceless View Post
IMO, a more brownish stone wall would work just fine. Many of Dantooine's structures - if I remember right - are like that. Keep it up man!
Thanks for the feedback Cpt.

No new update with this post. I'll try to have something maybe tomorrow or Thursday......We'll see.

The truly fallen cannot return to the light. If someone "falls" and "returns," they never really, truly fell.

Current Work in Progress: Dantooine Tension

Released Works
Blaster Pistol Enhancement
Dustil Restoration
Ebon Hawk Texture Enhancement
Gaffi Stick Improvement
Weapon Model Overhaul Texture Rework (Thanks to Toasty Fresh!)
Sunry Murder Recording Enhancement
VP's Hi Poly Tin Cans - KotOR 1 Version
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