Thread: Gameplay: Tanks
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Old 12-19-2011, 11:57 PM   #3
DarthParametric
I bent my Wookiee
 
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Join Date: Apr 2004
Location: Oz
Posts: 2,692
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Yeah I have seen that before. It's pretty old now and outdated regarding some game elements. Also, it's mostly fairly generic MMO tactics rather than TOR specific (which is understandable, given it was written during the beta).

I think a good portion of my issues are related to gear. It seems to me that while you can get by with the side-quest and story loot drops/rewards, to really be at your best you need all slotted gear with constantly upgraded mods to keep your stats maximised at all times. I mean it took me until level 27/28 to finally surpass Vette in hit points, and even then it was only by like 200 or so (current stats at level 29 are 6025 vs 5560). That's not really ideal for the supposed meat shield. Granted my endurance is higher, but obviously not enough. A big problem at this early stage is that I can't actually buy the mods I need (endurance + absorption), either from commendation/ordinary vendors, nor on the Imperial or Hutt player trade networks. At least not stuff at my level.

I'm not interested in any sort of hardcore raiding, so I've always been wary of the whole guild thing, but I think joining one is probably the only way to reliably get the sort of gear you need crafted.

Concerning strategies and tactics, towards the end of Tattooine I finally started to get a few abilities that helped me come up with ways for dealing with single high-end targets (strongs and elites). Basically force charge/leap them, force choke to do some mild damage, draw aggro and immobilise them for a couple of seconds. Hopefully by that time Vette has whittled down their health and I can help finish them off fairly quickly with the standard attack rotation. For melee targets, you can also add in force push at the start - order Vette to attack, let them charge at her then just before they close force push them away, then when they come back force choke them. Elites often have counters for stuns and such though. A bigger problem for me is large groups, especially large numbers of melee mobs, as I don't really have a lot of AOE tools. I have one AOE stun, but it only works on weak and normal enemies and the cooldown is a problem. The quest chain on Tattooine that deals with the archaeology team features several fights where you get repeatedly swarmed with waves of melee mobs whilst fighting an elite. I had a lot of trouble with those fights.

EDIT: Ah, just dinged 30 and got an AOE taunt. Maybe now I can actually generate and hold aggro.

Last edited by DarthParametric; 12-20-2011 at 02:00 AM.
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