So, long time no post again. College has kept me busy, but I'm back for break at least!
I know this is completely unrelated to anything I've been doing, but I was working on a fun little mod for k1 today. You know the instruments the bith play in cantinas and stuff? I know you can use them as blaster pistols and all, but that just doesn't fit to me, so I made them new items as a sonic weapon, that plays music and shoots music notes along with the sonic 'rings'. I'll try to get some screenshots up soon.
And also, Merry Christmas, everyone!
EDIT: Alright, got most of it finished up I think and some screenies. But first, some info. I have all four instruments the Bith had; The sax/guitar (depending on what file you look at), the clarinet, the trombone, and the accordian. However, I didn't think that was very Star Wars-like, so I looked up some star wars music instruments and matched them as closely as I could. They're not perfect, but the best I could do. If anyone knows any more accurate instruments for them please do let me know. Anyways, they are now the chidinkalu
, the kloo horn
, the slitherhorn
, and the bandfill
, respectively. I know the last one's a stretch, but no more than 'accordian'
They have various music related ammo, and play music clips when fired.
Chidinkalu (Bith Sax/Guitar)
Kloo Horn (Bith Clarinet)
Slitherhorn (Bith Trombone)
Bandfill (Bith Accordian)
All I can think of that needs done is adding attributes, and it'd be nice if I could make my own on-hit properties, then I could make the enemies break out in dance or something! Anybody know if new on-hit's are possible??
Edit: I figured this out! Now they have an attribute just like stun, but dancing! Through a very
roundabout way of scripting....