Thanks for the compliment but they're nothing compared to real next-gen stuff. If KoTOR supported current-gen specular and normal maps they'd be much more impressive, the lack of it holds my texturing back as I'm not used to having to paint the lighting onto my models. I suppose I could post some basic tips at some stage when I have some time though.
By the way, a question for anyone who knows. Is there a way to easily port these models to TSL without having to go through and recompile each model? I'd like to have the mod available for both games so I can do another playthrough of TSL but I don't think I have the patience to put every single one through MDLOps and rename them all.
Last edited by Toasty Fresh; 01-01-2012 at 10:55 PM.