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Old 01-11-2012, 10:15 PM   #39
Qui-Gon Glenn
@Qui-Gon Glenn
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Join Date: May 2007
Location: Irune
Posts: 1,492
Current Game: KotOR awww yeah
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Originally Posted by JCarter426 View Post
My problem was that one NPC seemed to be excluded 95% of the time, which I resolved by using GetNearestObjectByTag rather than GetObjectByTag, which is screwy... clearly why GetNearestObjectByTag exists. However, GetObjectByTag does recognize 0, and inputting 0 doesn't immediately crash the game. So there's that.
Interesting... I have wondered what the specific purpose for these two different but similar functions were. Good to know that GetNearestObjectByTag can be more reliable

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