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Old 01-24-2012, 12:34 AM   #84
Toasty Fresh
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Join Date: Aug 2008
Posts: 105
Quote:
Originally Posted by VarsityPuppet View Post
Hmmmmmm..... quite impressive...

But what's the polygon count on these bad boys? Imagine a room full of these suckers... things could get messy :/
Polycount in this day and age does not really matter. The only way it will really affect you is if there's like, several thousand instances of the model in one area, or if you're on a ten-year-old computer, even then it should still be playable.

These models don't have a very high polycount anyway. I don't think any of them go far over 500. Maybe some of the unique variants with scopes and stuff do.

EDIT: Also sorry everyone for seemingly abandoning this project. It's not really dead, I've just had a busy holiday and have had many new games to play and occupy my time. On top of that I'm about to start my final year of school. I'm not sure what kind of workload to expect when I get back to school but hopefully I have some amount of time to devote to this project.

When I'm done with Gears 3, Witcher 2, Assassin's Creed and Skyrim, that is :\
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