We recently wrapped up implementation of all the core puzzles and key interactions of chapter one of The Journey Down
and have now moved over to the actual polishing of it all. This phase should by no means be underestimated though, just the sheer size of the task of making bwana move to the correct location, turn to the correct angle, and play the correct animation on every single interaction we've got - is a gigantic one.
In short, we seem to somehow magically still be on schedule and are still geared for a PC and Mac release some time by the end of March.
Here's a pic from inside Bwana's dented old airplane. I've spent the last week working on implementing Lina's different animations into the scripts, and this is one of the scenes I wrapped up yesterday. The actual animation work is done by my colleague Henrik though, I'm just standing in as script-monkey.
I also did some ranting on the dev-blog
today about implementing emotion in characters, if you're curious, please check it out here