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Old 02-01-2012, 11:12 AM   #17
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Join Date: Oct 2004
Location: Tennessee (USA)
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Originally Posted by DarthParametric View Post
Weapons don't have any inherent damage effects. That is determined by the skill used.
Whew.. good to know. I'd cry if I had to give up my sabers.. hehe

As far as Force Charge goes, that should pretty much always be your opener. Any ability that lowers its cooldown and increases the amount of Rage it generates should be a priority.

FC -> Battering Assault -> Rupture -> Ravage
FC -> Smash -> Battering Assault -> Ravage

After that, it's cleanup for whomever didn't just get disintegrated because I only need 1-2 more attacks before Berserk kicks in

Minimum range reduction is also very worthwhile. I can't tell you the number of times my Jugg, laden down with movement inhibiting debuffs, has been forced to painfully amble over to a guy mere inches inside the minimum range of 10m, all the while being shot in the face.
my life story. Once I saw those perks in the ANH Tree, I knew it was meant to be. Stagger is in the Rage (3rd) tree, but it's a first tier.. looks like a nice companion skill to go with the other FC goodies in the ANH tree.

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