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Old 02-01-2012, 11:12 AM   #17
ChAiNz.2da
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Join Date: Oct 2004
Location: Tennessee (USA)
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Quote:
Originally Posted by DarthParametric View Post
Weapons don't have any inherent damage effects. That is determined by the skill used.
Whew.. good to know. I'd cry if I had to give up my sabers.. hehe

Quote:
As far as Force Charge goes, that should pretty much always be your opener. Any ability that lowers its cooldown and increases the amount of Rage it generates should be a priority.
Yup!

FC -> Battering Assault -> Rupture -> Ravage
or
FC -> Smash -> Battering Assault -> Ravage

After that, it's cleanup for whomever didn't just get disintegrated because I only need 1-2 more attacks before Berserk kicks in

Quote:
Minimum range reduction is also very worthwhile. I can't tell you the number of times my Jugg, laden down with movement inhibiting debuffs, has been forced to painfully amble over to a guy mere inches inside the minimum range of 10m, all the while being shot in the face.
my life story. Once I saw those perks in the ANH Tree, I knew it was meant to be. Stagger is in the Rage (3rd) tree, but it's a first tier.. looks like a nice companion skill to go with the other FC goodies in the ANH tree.


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