That won't let you change party members while in those modules, though. If you want to do that, you need to set the module to escapable. You can either do this by editing the ARE (set Unescapable to 0) or with a script, like so:
...which does the same thing temporarily, with the added bonus of overriding script-induced inescapable situations (e.g. when the Exile is on the way to the Jekk'Jekk Tarr to meet Visquis).