Originally Posted by darth-ackbar
Can I ask how you got the grass texture to tile, this is probably a n00b question but I'm having trouble with it.
Its not a noob question, its how modelers learn
. How I did it was go to the modify section of 3ds and selected the ground. Then I scrolled down the modifier tab and selected UVW map. I added screens to make it easier,
Then I scrolled down the modifier tab and selected UVW map.
1.Then once I added the modifier, I selected it,
2.Then I selected Cylindrical and checked Cap
3. Then I adjusted the U Tile, V tile, and W tile, and there ye go!
Also for the second pic, sorry for the double tab, or whatever its called. Anyways, hope this helps!!!