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Old 03-08-2012, 05:05 AM   #140
Hassat Hunter
@Hassat Hunter
Join Date: Jan 2010
Posts: 589
Except that you don't need to write new scripts, just add/remove and check locals in the dlg-editor.
Seeing how handy it is (and often used in TSL) it's not used in KOTOR1? Ouch.

KOTOR2 is definitely a lot more modder-friendly 0_0
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