03-18-2012, 04:18 PM
Join Date: Apr 2010
Location: Malachor V
Current Game: Halo: Master Chief Collection
It's not so much the ending themselves that got me, it's that the game went down with a whimper. The whole game managed to keep this high emotional tone, seeing these well developed characters you're emotionally invested in die, having the legitimate feeling that things really might not be all right in the end, wondering if everyone you deal with is going to survive or not. The tone and writing in the game was wonderful up to the very end.
But then you get to the very end. A mad dash to warp yourself up onto the citadel, Harbinger (so I assume) comes down and blasts the hell out of everyone, leaving you in "story mode" with no epic climatic battle. Not with Harbinger, not with the Illusive Man. Nothing. There is simply no true climax to the game. You're left wanting more in a very bad way, and sit through the ending with constant thoughts of "this is it?!".
And the ending itself, at least what I watched, told you nothing about what happened to anyone. I saw Joker and EDI have an Adam/Eve moment leaving a crashed Normandy with Garrus, who despite being my Shepard's significant other, was just a footnote in the ending. What the happened to the people I took with me? What happened to the planets? Is Earth okay? Palaven? The other ones? Did the synthetic/organic merger destroy the relays? Because it looked like it did. Why would it do that? The Catalyst never told me that would happen. I chose to kill myself to prevent that from happening and hope that it would ensure relative return to status quo.
Does anyone else remember when Final Fantasy VI had a 30 minute long ending? A long revisiting of the cast of characters before ultimately ending on a very satisfying note? Yeah, why is the Mass Effect ending, a game spanning about 4 years of game time and 3 games, take only about 3 minutes to conclude?
I can appreciate some unknowns remaining. What are the Reapers? Who made them? Are they really just a rogue AI from a billion cycles back? These I am perfectly okay with being left up to the player to hash out on their own. But seriously? The characters we grew attached to not even getting footnote endings? Not even a text paragraph? That's just insulting.
The cinematic was just a color-coded wave of light with no change based on choices you made, it didn't follow up on the stories of people you met, it destroyed the mass-relays (which, when destroyed, wipe out solar systems, and even if not, strand people there. Which means that entire fleet will starve away from their homes on a broken Earth), the Normandy is stranded on SOME planet for some reason, which means they had fled the battle before it was over, and chances are that Garrus and Tali will die, or everyone else will die because they can't eat the same foods and few planets have both dextro and levo amino acid foods in abundance, the three choices it gave you were out of nowhere and without explanation regarding that Star Child or the choices, you didn't get a conversation wheel, and after all the cooperation you fostered, the Citadel is destroyed, fleets are abandoned, and every system is isolated again.
Galactic Reset Button much?
The funniest thing about this sentence is that by the time you realize it doesn't say anything it's too late to stop reading it.
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Last edited by mimartin; 03-18-2012 at 07:53 PM.
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