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Old 04-17-2012, 06:40 PM   #78
TOR ate my KotOR
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Originally Posted by Hassat Hunter View Post
No ****e... with 200 mil thrown at it. I doubt KOTOR1 costed even a quarter of that (or even 1/8th). So it's understandable there is more. I was just talking about the combat/story ration, which is pretty attrocies in TOR. And secondary quests that aren't about "kill X" or "fetch Y" (ie fedex)? Virtually non-existant . Single-player RPG's do a lot better there.
If they threw 200 mil at KOTOR3, surely it would last as long as Baldur's Gate II, if not longer!
That isn't what you wrote, am I suppose to read your mind? I just stated a fact that you kept saying wasn't true.

Originally Posted by Hassat Hunter View Post
play KOTOR2?
No I haven't I just wrote above I did in my last post to throw you off.

Originally Posted by Hassat Hunter View Post
And there isn't a whole lot of choice per char. You pretty much should get all abilities, and the "skilltree" is pretty slim with minor boosts...
Your right, it is just like every other game in limited your choices. Funny, 2 fractions to choice from. I have 8 classes to pick, 9 species., 2 specialist classes and 6 different trees to pick with TOR... I forget how many species did I have to choice from in KotOR and TSL?

Originally Posted by Hassat Hunter View Post
Funny, I heard the same about adventure games. And PC-games. And indie developers. Catch my drift?
when is the last time uncle George hired a indie developer? Catch my drift? I was talking about mainstream games. I thought that was the subject of this thread.

Originally Posted by Hassat Hunter View Post
Also another really annoying thing about TOR is after fighting through hordes of enemies for any side- or main quest, if you completed it, you're forced to fight back through the same respawned horde. It gets old and annoying really fast. And just running away is no option since they get bonus damage for shooting you in the back and most have stun capabilities, so that just gets you killed. Also forget finding a path through the hordes without triggering combat eventually. In pretty much every RPG I hate fast-travel, but TOR could really use it to get back to your quest-giver without mutilating all baddies twice over... :/
QT and fleet passes are your friends. I never heard of people moaning about fighting in a fighting game, but to each his or her own.
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